"Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions" 
is a paper accepted at DiGRA 2017 about designing for greater player curiosity in games and how other teams can replicate the process.

Here is a Schell Games Labs post on Codesign methods in Game Design
that I wrote in May 2017 during my latest client project


"Tandem Transformational Game Design: A Game Design Process Case Study"
was presented as a paper at the Meaningful Play 2016 conference. It's about a game design process that helps diverse teams of stakeholders rapidly prototype research-backed games together.  Learn more at the website: Tandem Transformational Design.