Physical Prototyping for Rich Interaction
UI, UX, Programming
Processing, Arduino, Laser Cutter, AfterEffects,
This hands-on rapid prototyping course guest-taught by Eindhoven's Dr. Joep Frens challenged us to consider "rich interaction"--blending the digital seamlessly with the physical in order to create more intuitive, elegant, and natural interactions.
Goals varied by project, but included creating a box that opened and closed of its own accord using a sensor tied to physical input, to creating an unconventional kitchen timer to communicate more to the cook.
Projects were rapidly prototyped in foamcore and then developed using SolidWorks and Illustrator, and then either 3D printed or laser cut and then assembled using only screws or fittings. No glue was allowed.
Outcomes and Takeaways
Getting into the physical making space changed my perspective on iteration. Materials cannot lie about the outcome. Link to a longer write-up of class learnings and takeaways.